Rules
All American 7v7 Rulebook
Passing:
QB has 4 seconds to release the ball before it is called dead.
No double passes,
you may only 1 do reverse plays, or 1 run play possesion.
Swing passes behind the line of scrimmage are allowed.
Offensive Penalties:
False start will be a 5 yard penalty.
Delay of game will be a 5 yard penalty.
Any penalty that takes you beyond the 40 yard line will result in a loss of down.
Each team has 25 seconds to snap the ball.
Blocking, use of hands will result in a loss of down. 5 yard penalty.
Offensive interference will result in a loss of down. 5 yard penalty
Hands to the face will result in a loss of down. 5 yard penalty.
Defensive Penalties:
You may press at any moment with in the first 5 yards
Offsides will result in a 5 yard penalty
Defensive yard penalty, automatic 1st down.
Defensive holding will result in a 5 yard penalty.
Hands to the face, 5 yard penalty.
*Additional Rules*
1st down at the 25 & 10 yard line. 3 - 3 - 3 - score
No pressing on defense until inside the 10 yard line
OB is allowed to roll out. Their must be one person to snap the ball at all times to OB
3 down to score every 15 yards.
no rushing, no blitzing
One hand touch/tag or 2.
1 or 2 hand pushdown will result in a personal foul based on referees decision.
Eligibility:
Age of players the duration of the league is where they play at. Unless a coach wants them to play up.
Unlimited players on a team. Only 7 allowed on the field at once.
Time Duration:
20 minutes per game running clock. One 30 second timeout per team
Clock stops with injury. Injured player must leave the field or 1 play. Championship game 20 mins
Uniform:
Each team must be uniformed or have on matching or same colored gear. Jerseys, t-shirts, or 7v7 wear.
Helmets are not mandatory, but if you have them wear them.
Field:
Each possession is to begin on the 40 yard line.
I point conversion til start poim helo yar line wants to go for 2 points). 2 potes tires ariet to he deense for a stop, turnover on downs.
Extra trom 5 yard tene 2 point Conversion 120m he go yard point conversion.
Scoring
Scoring are automatic to 7 unless team goes for 2 fails to convert will drop to 6 points
2 point cnv start on 10 yard line
Interceptions 3 points no advancement on int
2 points are awarded to defense that forces turnover on downs
Overtime #1 extra point overtime #2 must go for 2 point conversion
Overtime:
Determined by coin toss for possession.
Each team has 3 downs to score from the 10 yard line until the tie is broken
Interceptions can end the tie breaker if the other team has had their possession already
5on5 Association Rules
5on5 Game Set Up:
· Game field dimensions will be 25 yards by 25 yards.
· Rock-Paper-Scissors by captains decides who will start on offense and who will start on defense to begin competition.
· A whistle will begin each game.
· A small table score board will keep the official score on the field for each game.
· No Bull rushing.
· No slamming players to the ground and landing with body weight on them.
· A Field Supervisor will be present to oversee play and confirm calls and rules.
· Every game will have a referee.
· The referee will hold the 3-second countdown timer and blow the whistle when it beeps.
· The referee will inform the scorekeeper of any points on each play.
· A bag will be placed 6 yards directly behind the center.
· The team on offense is responsible for having a player stand the bag back up after it is knocked down.
· The offensive coach must be positioned behind the QB bag.
· Defensive coach must be 5 yards behind LOS.
· Coaches are not allowed to challenge any ruling.
· Absolutely No Fighting will be tolerated. If a player throws a punch, he is ejected immediately and can NOT return to the game. He will also be ejected from the tournament overall. Both teams will be disqualified if there is a bench clearing fight and will result in a forfeit of both teams from the tournament.
· Each team will play in 2 pool play games minimum, usually 3. These will all consist of 3 rounds. Scores will be kept after each game and documented.
Game Format:
· Each game will consist of 3 rounds.
· Round 1: each team gets 10 reps on offense and 10 reps on defense.
· Round 2: each team gets 10 reps on offense and 10 reps on defense.
· Round 3: each team gets 10 reps on offense and 10 reps on defense(CASH MONEY ROUND).
· Cash Money Round: Points count as double.
· Offense will start from the left offensive tackle and finish with the right offensive tackle. Then start from the right offensive tackle and finish with the left offensive tackle coming back. Which means the only player going 2 reps in a row will be the right tackle. Each round is completed when all 5 linemen have had 2 reps each.
· Only 1 offensive linemen vs 1 defensive linemen will compete at any given time. Before each rep can begin, all offensive linemen must be in a 2-point stance.
· Offensive linemen are required to have a split of 2 feet between each other before any rep can begin.
· Offensive lineman not in the rep can stand still but are not allowed to chip.
· Each rep will begin with the offensive lineman’s first movement. A 3 second timer starts on movement of the offensive player. The defender is trying to get to the bag to touch it before the 3 second timer beeps.
· Each athlete can choose to compete in either a 3-point or 2-point stance.
· Defense has 3 seconds to beat the offense and make a sack.
Point Values:
· 2 points are awarded to the defense for touching or knocking over the bag.
· Points count as double in the 3rd and final round, known as “Cash Money” round.
Overtime
POOL PLAY
· Captains will rock-paper-scissors and winner is winning team by 1 point.
ELIMINATION
· Rock-Paper-Scissors to determine offense or defense
· Whatever is verbally said by the captain sticks, no changes allowed after that.
· Each team will have a half-round of offense (5 reps) and a half-round of defense (5 reps).
· The team with the most points at the end of the round will win the game.
· If still tied after the 1st round, a 2nd round will take place.
· Teams will swap what they started out on in the 1st round. The team that started on offense now starts on defense, and the team that started on defense now starts on offense.
· If still tied after 2 rounds, this format will be repeated until there is a winner. Captains will be called out to do rock-paper-scissors to choose offense or defense first.
· This tiebreaker format will be used in all elimination games.
SEEDING FOR ELIMINATION ROUNDS WILL BE DETERMINED BY:
· Win-Loss record.
· If there are 2 or more teams with the same record, the tie breaker will be determined by the zorts app as follows:
*Pool play overall point differential
*If still tied then it goes to total points scored
*If still tied teams will be seeded off of a coin flip by our staff
PENALTIES:
· Absolutely no hands to the face by either offensive or defensive lineman. First offense will result in a replay of the down.
· A second consecutive hands to the face by the offense will result in 1-point for the defense and a replay of the down.
· A third consecutive offense by the offensive player results in 2-points for the defense and a loss of down.
· A second consecutive hands to the face by the defense will result in no points and a loss of down.
· Encroachment by defense results in a replay of the down. A second encroachment results in a loss of down.
· Holding by an offensive player results in a replay of the down. A second offense results in 1-point to the defensive team and do-over of the rep(unless declined by the defense).
· A third consecutive holding by the offense will result in 2-points for the defense and loss of down.
· Holding by the defense results in replay of down. A second offense results in a loss of down.
· Bull rushing will result in a loss of down. A second offense for the defense will result in a loss of down.
· An offensive player slamming a defensive player to the ground and/or landing with all his weight on the defender will result in a warning to the team.
· A second offense will result in 2-points for the defense and a replay of the down.
· A 3rd offense will result in 2-points for the defense and a player ejection from the game.
*All point totals are for regular rounds. Cash Money rounds will count as double the points listed*